BlitzLab Scoring · Oct 2026 · Model v1.0 (frozen)

Take-Two Interactive Software, Inc. — Blitz Index 54 (C)

Take-Two scores 54 — a proven catalog (recurrent spending 78% of bookings) waiting on one conversion: GTA VI Online must repeat what GTA Online did for GTA V.

54Grade C

Confidence: High · Category: platforms

Score breakdown

SectionScoreDetail
A · Speed16 / 25FY2026 bookings $6.72B (+19%) and GAAP revenue $6,656.4M (+18.2%) — but Q1 FY2027 bookings fell −3% YoY into the pre-launch trough
B · Moat38 / 60Recurrent consumer spending 78% of FY2026 bookings (84% in Q1 FY2027); GTA Online still monetizing a 2013 title; digital 97% of revenue
C · Creative destruction9 / 15GTA V monetizing 13 years on via GTA Online and GTA+; GTA VI $79.99 pricing breaks the $70 console standard — post-launch evidence still missing
D · BlitzFailing−9GAAP losses persist (−$298.2M FY2026); FY2027 guidance explicitly GTA VI-driven; two GTA VI delays (~13-month slip)

Radar axes (0–100): Moat 63.3 · Speed 64 · Creative 60.

Watch item

Gates: G1 ✓ · G2 ✓ (borderline — bar ≈ $66.6B vs ~$189–200B global games market; reaching the bar implies ~33–35% share, stated openly). 11 points below the threshold — first score.

Strengths

Concerns

More Platforms companies

Other Platforms names on the Blitz Index, highest score first: Alphabet (82/A), Meta (78/B), Snowflake (76/B).

Next earnings

Nov 9, 2026 · Confirmed

Coverage

Take-Two Interactive Software, Inc. · Q2 FY2027 due Nov 9, 2026 · Score 54 · Grade C

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Take-Two Interactive Software, Inc. Blitz Index 54/C — BlitzLab

BlitzLab scores businesses against a scholar’s standard — not investment advice. No price targets, no buy/sell recommendations. Figures are from SEC filings (XBRL) as labeled in the source scorecard.